I’ve been spending a fair amount of time recently just messing about in the Sidewinder. The fact that it’s free means you don’t have to worry about the outcome of precision Hyperdrive drops or mental docking manoeuvres. Much of this doesn’t provide a huge income, although I’ve been slowly making cash.
One thing I’ve been trying to improve is combat. To date my combat skills have sucked, however, I’ve managed to beat a Sidewinder one on one with the default load out so hopefully they’re improving. Since I was going more combat oriented I thought I’d give the Eagle a go. It’s got the same cargo capacity of the Sidewinder, but is much more nimble. It also sucks for anything other than pure combat.
Don’t get me wrong, the Eagle looks like it could be a very capable fighter. The extra hard point and the fast manoeuvrability means it should be much easier to score a kill than it would be in the Sidewinder. In theory the cargo capacity means there’s scope for trading income, but in practice the jump range means you’re limited to small islands of planets. Not great.
Then there’s heat dissipation. This thing overheats very quickly and can’t dump heat as effectively as the Sidewinder. Getting into a station with a hold full of stolen goods is going to be either a dull and boring drift while cold, hoping you don’t get seen, or a break neck dash into the station with only limited time to manoeuvre thanks to the short time you can run silent with the engines on. Thanks, but no thanks.
Hopefully with the final release these shortcomings will be addressed. A better frame shift drive, upgraded systems and a mechanism that allows you to collect cargo under certain circumstances means you could quite happily use this ship to bounty hunt, with a sideline of selling the salvage. In the mean time I’m working my way back to the Cobra.