My plan from the get-go once Elite: Dangerous did the final wipe was to get into an Asp, kit it up and go exploring. Initially it would be in the populated world, hauling freight between systems and seeing the sights. First port of call will be Sol, then the original systems (Lave, Leesti and the like), then who knows.
While not anywhere near as expensive as things like a Type 9, or Anaconda, the Asp isn’t cheap. I’d also quite got to like my Type 6 and had a great little trade route setup. When it came time to trade up I started thinking that perhaps I should put off getting the bigger ship, get another Cobra and fly one trading and one combat ship. In the end the Asp won, purely because I’d not flown it before.
Great though the Asp is (I mean, seriously, who doesn’t love the engine sound?) it’s expensive to kit out. A rated components cost around 5 million credits each meaning it’s going to be a while before I’m happy taking it out into the wild.
As a bit of a stop gap I fitted my mostly D rated variant with some weapons and went on a bounty hunting mission. Killed some NPCs, but failed to complete the mission before bed time due to not finding the right type of NPCs in the hour or so I was flying.
A quick read of the forums suggested that assassination missions were better so the next day I picked myself up one of those. At 130,000ish credits it would pay as well as a round trip trade route and provide something different for me to do. What I hadn’t factored in was that a 130,000ish credit mission wasn’t going to be against a novice in a Sidewinder armed with harsh language, no, this was an Elite Anaconda armed to the teeth. The whole thing ended rather badly but was, on the whole, a fun experience.
Which got me thinking, perhaps I was right in the first place. I shouldn’t have gone for the Asp and should have gone for a Cobra running two ships for two different things. As things stand now I’m thinking of the following fleet:
- A Sidewinder, geared for running around. There’s a lot of courier missions that don’t need cargo which could get my reputation with certain factions up. Given how quickly you can get a Sidewinder docked it would make a great little run around.
- A Cobra, fully tooled for combat. Cheap enough that staking it isn’t going to put a massive dent in my wallet, tough enough that I could take on lots of different missions and get my combat skills up.
- The Asp, rigged for trading initially, then later rigged for exploration. This will be my main ship until such point as I can afford one of the bigger ships – and even then I will buy rather than part exchange.
- A new type 6. Rigged for trading. At the moment in terms of credits/hour trading is where it’s at, and I’m very happy plying a trade route. Not having to constantly refit the Asp if I need to make some cash would be a huge benefit.
I’ll be based out of Founders World, taking the Asp if I need to go any distance.
Longer term I hope to get a Type 9 to really rake in the credits (although I’ll keep a Type 6 – or Type 7 if they’ll fit on a medium pad) for trading with outposts. I’d also like to get a Python as I hear good things about them and, of course, an Anaconda.
That should keep me busy for a good long while.
While I’d love to take credit for the blog title, I stole the pun from another Cmdr in the forums. Sadly I can’t find the post to link.